๐‘ณ๐‘ฐ๐‘ป๐‘ป๐‘ณ๐‘ฌ ๐‘ฎ๐‘จ๐‘ด๐‘ฌ

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๐—ž๐—น๐—ผ๐˜๐˜€๐—ธ๐—ถ

  • Itโ€™s a sliding block puzzle that originated in China, themed after the historical escape of General Cao Cao during the Three Kingdoms period.
  • You have a grid with blocks of different shapes and sizes.
  • The goal: move the largest block (representing Cao Cao) through the exit at the bottom of the board.
  • Rules: you can only slide one block at a time, and blocks canโ€™t overlap or leave the grid.
  • Itโ€™s a game of spatial reasoning and planning ahead.

๐Ÿฎ๐Ÿฌ๐Ÿฐ๐Ÿด

  • A single-player sliding tile puzzle game.
  • The board is a 4ร—4 grid where numbered tiles appear (usually 2 or 4).
  • Each move slides all tiles in one direction (up, down, left, right).
  • When two tiles with the same number collide, they merge into a new tile with their sum (e.g., 2+2=4, 4+4=8).
  • The goal: combine numbers until you create the tile 2048 (and beyond, if you keep going).
  • Itโ€™s simple in mechanics but surprisingly deep in strategy.

๐—Ÿ๐—ฎ๐—ฏ๐˜†๐—ฟ๐—ถ๐—ป๐˜๐—ต

  • A maze is essentially a puzzle of pathways.
  • You usually start at an entrance and must find your way to an exit, avoiding dead ends.
  • Mazes can be drawn on paper, built physically (like hedge mazes), or generated digitally in games.
  • Algorithms like depth-first search, breadth-first search, or A* pathfinding are commonly used to solve mazes computationally.
  • Itโ€™s about navigation and problem-solving under uncertainty.

๐— ๐—ถ๐—ป๐—ฒ๐˜€๐˜„๐—ฒ๐—ฒ๐—ฝ๐—ถ๐—ป๐—ด

  • A classic logic puzzle that comes with many operating systems (famously Windows).
  • The game is played on a grid of covered cells. Some cells hide mines.
  • Clicking on a cell reveals either:
    1. A mine (game over)
    2. A number showing how many adjacent cells contain mines.
  • Using logic and deduction, you must flag the locations of all mines without triggering them.
  • It blends probability, risk-taking, and careful reasoning.

๐ŸŽ‰ Surprise Easter Eggs! ๐ŸŽ‰

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